Villagers
Villagers do the work on your table, and most of the fighting.
Workers
A
Villager works on whatever it's stacked on and fights when it has to. It starts with 5 health and 1 attack. Right-click a Villager to rename it: a book appears in your hand, so write the name on the first page and press Done.
Gear Slots
Hover a Villager,
Iron Golem, or
Wolf to see its three slots. Drop a card on them to equip it, and click a slot to take it back. Hover an enemy to see what it carries.
Weapon or tool
Armor
Talisman
Specialists
A Villager's tool or weapon gives them a job.
| Give them | Job | What changes |
|---|---|---|
Stone Pickaxe and Iron Pickaxe | Miner | Mines twice as fast |
Stone Axe and Iron Axe | Lumberjack | Chops twice as fast |
Stone Hoe | Farmer | Farms twice as fast |
Shears | Shepherd | Tends animals twice as fast |
Fishing Rod | Fisher | Fishes twice as fast |
Wooden Sword, Stone Sword, Iron Sword, and Diamond Sword | Swordsman | Hits harder and is tougher |
Bow, Crossbow, and Trident | Archer | Shoots from range |
Shield | Guard | Draws attacks and blocks some |
Mace | Brute | Hits everything around the target |
Iron Spear | Lancer | Hits from further away |
Weapons
| Weapon | Attack | Notes |
|---|---|---|
Wooden Sword | +1 | |
Stone Sword | +2 | |
Iron Sword | +3 | |
Diamond Sword | +5 | |
Bow | +2 | Shoots from range. |
Crossbow | +3 | Slow but strong. Bolts pierce a second enemy. |
Trident | +4 | A thrown weapon that hits hard from range. |
Iron Spear | +3 | Hits from a little further away. |
Mace | +5 | Slow swings that hit everything around the target. |
Shield | – | Draws enemy attacks and blocks some of them. |
Evocation Staff | +2 | Every third hit sends a line of fangs at the target. |
Redstone Awakener | +3 | Every third hit calls a Friendly Cube to fight beside you. |
Armor
| Armor | What it does |
|---|---|
Leather Tunic | +2 health |
Iron Chestplate | +4 health |
Diamond Chestplate | +6 health |
Monstrosity Helmet | +4 health, takes 1 less damage from every hit, and deals 3 back to attackers |
Talismans
A talisman goes in the third slot.
| Talisman | What it does |
|---|---|
Bone | +1 damage against the undead |
Prismarine Shard | Enemies that hit the carrier get hurt |
Echo Shard | Each hit also strikes another enemy |
Pumpkin | The carrier can't be blinded |
Totem of Undying | The carrier survives one deadly blow |
Clock | The carrier works a little faster |
Compass | The carrier explores twice as fast |
Rabbit's Foot | The carrier dodges more attacks |
Levels
Villagers earn experience from work and fights, ranking up from Novice to Apprentice, Journeyman, Expert, and Master. The badge in the card's corner shows their rank. Each rank adds health, and Journeymen and Masters work faster.
Novice
Apprentice
Journeyman
Expert
Master
Babies
Two Villagers on a
House make a
Baby Villager. Add food as well and a grown Villager moves in instead. Babies can't work or fight, and monsters leave them alone. They eat 1 food point at supper and grow up after 5 minutes.
Sweet Berries
Sweet Berries
Sweet Berries
Sweet Berries
Sweet Berries
Sweet Berries
Villager
Villager
5Uses up Sweet Berries.
Learned by getting your first
House.
Uses up Cooked Porkchop.
Learned by getting your first
House.
Golems and Wolves
An
Iron Golem can't work, but it hits very hard: 20 health and 5 attack. A
Wolf is a loyal fighter with 8 health and 3 attack. Both can carry gear.
A
Copper Golem doesn't fight. It walks loose cards to a matching or empty barrel, 8 at a time.
Uses up Iron Ingot and Pumpkin.
Learned from the
Iron Golem Idea.
Uses up Copper Block and Pumpkin.
Learned by getting your first
Copper Block.
Healing and Reviving
Drop food on a hurt fighter to heal them, even in the middle of a fight. A
Golden Apple heals them fully. Right-click a
Totem of Undying to bring back a fallen villager, or give it to a fighter as a talisman so they survive one deadly blow.
Stone Pickaxe
Iron Pickaxe
Stone Axe
Iron Axe
Stone Hoe
Shears
Fishing Rod
Wooden Sword
Stone Sword
Iron Sword
Diamond Sword
Bow
Crossbow
Trident
Shield
Mace
Iron Spear
Evocation Staff
Redstone Awakener
Leather Tunic
Iron Chestplate
Diamond Chestplate
Monstrosity Helmet
Bone
Prismarine Shard
Echo Shard
Pumpkin
Clock
Compass
Rabbit's Foot



