Packs & Pillagers Wiki

Night & Combat

Monsters come at night, raiders come every few nights, and your villagers have to deal with both.

Night

The table follows the world's day and night. At night monsters creep onto your table: Zombies, Skeletons, Spiders, and Creepers. Zombies and Skeletons burn away at dawn.

A Torch keeps monsters from spawning within 4 blocks of it, and a Copper Bulb within 8.

Creepers and TNT

Creepers walk up to your villagers and light their fuse. Drop any villager or fighter on a Creeper to finish it off before it blows, and it leaves Gunpowder behind. Two Gunpowder and two Sand make TNT. Drag TNT onto a fight or a monster to deal 5 damage to every enemy close by.

Uses up Gunpowder and Sand.

Learned by getting your first Gunpowder or Sand.

Raids

Raiders come on your table's second night, then every third night after that, and each raid is a little tougher than the last. Patrols can turn up during the day too.

From raid 5 an Evoker joins in. It hangs back casting fangs and calls Vexes when it's hurt. Raid 10 brings the Illusioner, and the raids keep coming after that. Ravagers show up in the big ones.

Fights

Fights happen in a fight box. Drop a fighter on an enemy to start one, then drop more fighters into the box to join. Enemies that wander close join too, and the box grows to fit everyone.

Fighters take turns. Melee fighters lunge at their target, and archers shoot from the back row. Drag a fighter out to pull them from the fight, or drop food on them to heal them. While you're away from your table, fights and raiders move five times slower.

Status Effects

Some enemies leave status effects, shown as an icon on the card and in its tooltip. They wear off after a few seconds. A fighter carrying a Pumpkin can't be blinded.

EffectFromWhat it does
PoisonBoggedHurts over time, but can't kill.
SlownessStraySlows attacks.
FatigueGuardian and Elder GuardianSlows work and attacks.
WeaknessVexWeakens hits.
BlindnessWarden and IllusionerFighters miss half their attacks.

Enemies

EnemyHealthAttackTraitsDropsWhere
Pillager41RangedEmeraldRaids and Waves in the Woodland Mansion
Vindicator73–EmeraldRaids and Waves in the Woodland Mansion
Zombie61Undead (burns at dawn)–Night, Cave trips, Waves in the Trial Chambers, and Waves in the Deep Dark
Redstone Cube62Fast–The Redstone Caves and The Monstrosity fight
Skeleton41Ranged and Undead (burns at dawn)BoneNight, Cave trips, Waves in the Trial Chambers, and Waves in the Deep Dark
Ravager205KnockbackEmeraldBig raids
Evoker453RangedTotem of Undying and EmeraldRaids from raid 5 and Waves in the Woodland Mansion
Vex32––Called by Evokers
Creeper40–GunpowderNight and Waves in the Deep Dark
Spider41FastWoolNight, Waves in the Trial Chambers, and Waves in the Deep Dark
Bogged41Ranged and Undead (burns at dawn)BoneWaves in the Trial Chambers
Stray51Ranged and Undead (burns at dawn)BoneWaves in the Trial Chambers
Guardian61Ranged and Beam attackCodWaves in the Ocean Monument
Breeze404Ranged, Knockback, and Boss–Boss of the Trial Chambers
Warden707Boss–Boss of the Deep Dark
Redstone Golem304Boss and Knockback–The Redstone Caves
Redstone Monstrosity1505Boss–Summoned at the end of Chapter 1 and Waves in Monstrosity
Elder Guardian244Ranged, Beam attack, and Boss–Boss of the Ocean Monument
Illusioner454Ranged and Boss–Raid 10 and Boss of the Woodland Mansion
Invader61––PvP
Invading Golem61––PvP
Invading Wolf61––PvP